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UNCP in Second Life: Livermore Library |
Residents of the virtual world have direct access from inside Second Life to real-world library tutorials, electronic resources, document delivery, course reserves, the BraveCat catalog, and guides to the Pembroke campus library. There also are video tours of the real-world library.
Individual users view their library records from the Second Life library with the same security and privacy they experience from the service on the Livermore Library website.
A librarian holds office hours twice a week at the library in Second Life and also can be reached at any time by a virtual-world-to-real-world email link. Office hours for the virtual library in Second Life are 3-5 p.m., Tuesdays and Thursdays.
A book club offers programs for students, faculty and other interested Second Life residents. Special exhibitions from the Mary Livermore Library archives in RL are being developed for the virtual library.
Literary origin. The virtual world's literary origin makes the library connection a natural fit. Second Life is a three-dimensional, virtual-reality, Internet world inspired mainly by the cyberpunk literary movement, notably Neal Stephenson's 1992 science fiction novel Snow Crash.
Stephenson invented the words metaverse and avatar as he described a fictional three-dimensional virtual world created inside inter-networked computers where humans, represented on-screen by graphical images, interact with each other in a non-physically-existing space that is a metaphor of the real world. The term metaverse melds the words "meta" and "universe."
Linden Lab. Second Life was developed at the Linden Research Inc. lab in San Francisco. It was first opened to the public on the Internet in 2003 as a computer-simulated environment which users inhabit. They interact with the environment via their on-screen representatives, the avatars.
Linden Lab's goal is to create a world like the metaverse described by Stephenson -- a general-purpose user-defined virtual place in which people interact, learn, teach, research, explore, serve, build, work, shop, play, conduct business, and communicate in a variety of ways about myriad things. Nearly 1,000 colleges and universities have facilities in the virtual world today.
Today, Second Life has some 20 million residents who are about 40 percent from the U.S. and 60 percent from elsewhere around the globe.
Access is free and open to anyone anywhere using a free downloadable Second Life Viewer, which enables residents to interact with each other, providing an extraordinarily advanced level of social networking.
The Second Life simulation has real world rules such as physics, gravity, topography, locomotion, real-time actions, and lots of communication.
Information on how to get started in Second Life is here.
The Mary Livermore Library's web site is here.
The Library building is outfitted with:SLURL is short for Second Life URL, a Web address. SLURL's are direct links from the Web to locations inside Second Life. The SLURL for UNCP's Livermore Library in second Life is http://maps.secondlife.com/secondlife/Dotoorak/225/180/401
- circulation desk
- classroom and instructional displays
- book club meeting room
- video and photography room
- live-video screens for program streams entering Second Life from real life
- shared media, parcel media and prim media
- rare books archive room
- reference desk and materials
- media players
- library, conference and work tables with chairs
- computers with Internet and email connections
- text, voice and video communication via Internet email and Skype telephone
- informative documentation
- public domain books
Learn more about virtual worlds and Second Life:
- What is a virtual world? »
- What is Second Life? »
- How to get started in Second Life? »
- Who are the residents of Second Life? »
- Second Life: PG vs. Mature »
- Second Edition Blog »
- Second Life home page »
- Great Places in Second Life »
- Stone Semyorka's Second Life photo collections »
- A small photo gallery of Second Life »
- Second Life on YouTube »
- Blogs about Second Life »
- Using Second Life for Education »
- About the UNCP Campus in Second Life »
- Education on the Second Life Grid »
- Center for the Study of Virtual Worlds »
- Scholarly References about Second Life and Virtual Worlds »
- How To Build in Second Life »
- Creating and developing Second Life »
- Second Life for Business »
- News Media in Second Life »
- News of Second Life and Virtual Worlds »
| The names Second Life and Linden Lab, and the hand logo and logotype, are registered trademarks of Linden Research Inc. |